Claude Builds Rigged 3D Characters in Blender via Code, Open-Sourced
A developer demonstrated Claude completing character modeling, texturing and rigging in Blender purely with code from a concept image, and open-sourced the workflow as blender-game-skills, whose first skill turns reference images into rigged game assets with one command.
2026-09-24 ~ 2026-09-24 · 3 related posts
- Claude Models, Textures and Rigs a Blender Character in Pure Code, Packaged as a Game Dev Skill — majidmanzarpour · 2026-09-24
- Claude models, textures and rigs characters in Blender in pure code — majidmanzarpour · 2026-09-24
- blender-game-skills open-sourced: one command turns reference art into rigged 3D assets — majidmanzarpour · 2026-09-24