Claude Builds Rigged 3D Characters in Blender via Code, Open-Sourced

A developer demonstrated Claude completing character modeling, texturing and rigging in Blender purely with code from a concept image, and open-sourced the workflow as blender-game-skills, whose first skill turns reference images into rigged game assets with one command.

2026-09-24 ~ 2026-09-24 · 3 related posts