Blender agent skill turns concept art into rigged game assets — one user shipped a Mario 64-style game in 8 hours
majidmanzarpour · x · 2026-09-25
Majid Manzarpour open-sourced blender-game-skills, a set of Claude Code agent skills. The flagship blender-image-to-3d skill converts concept art, model sheets, and photos into game-ready 3D assets via gated phases, ending in rigged GLB/FBX exports backed by rendered and measured evidence. Installable with npx skills from GitHub.
User IliaReingold ran the full pipeline: concept art first, then the skill to model and rig in Blender with two improvement passes, then had Claude wire it up in Godot with Ultracode to produce a Super Mario 64-style game — finished in 8 hours.
Related event: Dev Turns Claude Into Blender 3D Artist, Open-Sources Game Skill(9 posts)→
More from coding & agent
- Pigment Agents now reads and posts in Slack, inheriting user permissions — mattturck · 2026-11-12
- Map of the agent economy: 50+ startups across payments, spend control, identity, memory — venturetwins · 2026-11-12
- OpenCode launches Browse, an on-device browser agent with local logins — Saul_Loveman · 2026-11-12
- VentureTwins maps the B2A economy: dozens of agent infra and app companies in first series installment — venturetwins · 2026-11-12
- Google releases 76-page 'Agents Companion' whitepaper on agent engineering — mdancho84 · 2026-11-12
- Spinning up containers for 20-line agent tools is backwards: Safescript compiles provable, 50ms-deploy apps — uriwa · 2026-11-12