Claude Models, Textures and Rigs a Blender Character in Pure Code, Packaged as a Game Dev Skill

majidmanzarpour · x · 2026-09-24

Developer majidmanzarpour showed Claude taking a character concept sheet and modeling, texturing and rigging it in Blender entirely via code. He packaged the workflow into his first Blender skill for game dev, so others can run it on their own art assets.

Related event: Claude Builds Rigged 3D Characters in Blender via Code, Open-Sourced(3 posts)→

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