Claude Models, Textures and Rigs a Blender Character in Pure Code, Packaged as a Game Dev Skill
majidmanzarpour · x · 2026-09-24
Developer majidmanzarpour showed Claude taking a character concept sheet and modeling, texturing and rigging it in Blender entirely via code. He packaged the workflow into his first Blender skill for game dev, so others can run it on their own art assets.
Related event: Claude Builds Rigged 3D Characters in Blender via Code, Open-Sourced(3 posts)→
More from coding & agent
- The minimal agent stack: Builder, Reviewer and Verifier in an escalation loop — BLUECOW009 · 2026-09-24
- Claude Opus 5.5 tops the Coding Agent Index at 66, but cost per task jumps 21% — ArtificialAnlys · 2026-09-24
- +$2M ARR after the tweet: customers build their own Claude workflows instead of buying tools — garrytan · 2026-09-24
- Qwen Image 2.1 masked inpainting: working crop-and-stitch graph, wiring and prompting differences from Flux — Reasonable_Arm7239 · 2026-09-24
- Jev Engineering: use a tiny model as your agent's brain to slash token bills — blaizedsouza · 2026-09-24
- PatronusAI evals panel covers SpeedrunBench, world models, and spreadsheet agent evals — DynamicWebPaige · 2026-09-24