Claude Opus 5.5 Models, Textures and Rigs a Blender Character in Pure Code — Now a Gamedev Skill
TAbrodi · x · 2026-09-24
majidmanzarpour shows Claude Opus 5.5 modeling, texturing and rigging a Blender character from a concept sheet — entirely in code, hair included. TAbrodi notes the workflow has been packaged into his first Blender skill for game dev, so others can reproduce it with their own art.
Related event: Claude Completes Blender Modeling and Rigging via Code Alone(4 posts)→
More from coding & agent
- Hot take: a 22-year-old fluent in coding agents beats a lazy senior dev — but watch out for 'slop grenades' — jobergum · 2026-09-24
- Blender MCP hits 29k stars as Opus 5.5 builds cities on medium effort — sidahuj · 2026-09-24
- AI Agent Swarm Reverse-Engineers 2001 GBA Game Snood Byte-for-Byte in Two Weeks — Aizkmusic · 2026-09-24
- AI sped up game development, but shipping a game people want to play is still a grind — AIandDesign · 2026-09-24
- Texting an agent to fix streetlights: Instinct automates civic ticket filing end to end — vaibhavbetter · 2026-09-24
- Cursor launches Rollouts: AI writes monitoring plans and verifies deployments before users see regressions — belce_dogru · 2026-09-24