Claude Opus 5.5 Models, Textures and Rigs a Blender Character in Pure Code — Now a Gamedev Skill

TAbrodi · x · 2026-09-24

majidmanzarpour shows Claude Opus 5.5 modeling, texturing and rigging a Blender character from a concept sheet — entirely in code, hair included. TAbrodi notes the workflow has been packaged into his first Blender skill for game dev, so others can reproduce it with their own art.

Related event: Claude Completes Blender Modeling and Rigging via Code Alone(4 posts)→

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