Developer Unbounds Million-Particle Fluid Simulation in VRChat via Hash Grid
Developer Michael Moroz built a hash-grid-based real-time fluid simulation in VRChat supporting up to one million unbounded particles, plus manipulators like attractors and gravity reversal. The author also explained why hash grids outperform sparse tree grids for neighbor lookups.
2026-09-10 ~ 2026-09-10 · 4 related posts
- Dev Implements Boundless Hash Grid Fluid Simulation in VRChat — Michael_Moroz_ · 2026-09-10
- Dev's real-time fluid sim handles 1M particles, gravity inversion and attractor objects — Michael_Moroz_ · 2026-09-10
- Why Hash Grids Beat Sparse Trees for Particle Simulation, From the Author — Michael_Moroz_ · 2026-09-10
1 near-duplicate retellings: Michael_Moroz_