Developer Builds Unbounded Hash-Grid Fluid Simulation in VRChat, Up to One Million Particles

Developer Michael Moroz implemented a real-time hash-grid fluid particle simulation in VRChat. Because of the hash structure, the simulation is naturally unbounded—fluid can theoretically fill the entire virtual world—with a current cap of one million particles. The simulation runs locally; according to a repost, the author is ZibraAI's chief research engineer Mykhailo Moroz, and a 100k-particle version runs on any PC.

Confirmed

Why it matters

2026-09-10 ~ 2026-09-11 · 7 related posts

Primary sources

4 near-duplicate retellings: Michael_Moroz_ · Iri_146 · ZeroStateReflex · Michael_Moroz_