Dev builds hash grid fluid simulation in VRChat with boundless world-scale fluid

Iri_146 · x · 2026-09-10

A developer has implemented a hash grid based fluid simulation inside VRChat. Because the approach is hash based, the simulation is effectively boundless, letting fluid occupy the entire virtual world rather than a fixed grid domain.

Rendering is currently limited to a simple "Mentos" particle effect, but the author plans to try isosurface rendering for a proper fluid surface.

Related event: Developer Builds Unbounded Hash-Grid Fluid Simulation in VRChat, Up to One Million Particles(7 posts)→

Original post →

More from Fun

Fun channel →