Dev builds hash grid fluid simulation in VRChat with boundless world-scale fluid
Iri_146 · x · 2026-09-10
A developer has implemented a hash grid based fluid simulation inside VRChat. Because the approach is hash based, the simulation is effectively boundless, letting fluid occupy the entire virtual world rather than a fixed grid domain.
Rendering is currently limited to a simple "Mentos" particle effect, but the author plans to try isosurface rendering for a proper fluid surface.
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