Dev Implements Boundless Hash Grid Fluid Simulation in VRChat

Michael_Moroz_ · x · 2026-09-10

Developer Michael Moroz implemented hash grid-based fluid simulation inside VRChat, with impressive results. Because it's hash-based, the simulation is literally boundless — fluid can occupy the entire world.

Particle rendering is currently limited to a 'Mentos'-style effect; isosurface rendering is the next step.

Related event: Developer Builds Unbounded Hash-Grid Fluid Simulation in VRChat, Up to One Million Particles(7 posts)→

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