More 'vibe UI' explorations for an elemental fighting game—jumbotron look is a favorite
trq212 · x · 2026-10-30
The author shares more UI explorations for his elemental fighting game, with a 'jumbotron' style among his favorites. This is a follow-up to his earlier 'vibe UI' post, showing more AI-generated interface directions.
Related event: Ex-Game Founder Explores Vibe UI for Fighting Game with Claude and GPT(3 posts)→
More from coding & agent
- iOS agent factory autonomously fixes its own stale bundle ID bug via self-improvement PR — vikvang1 · 2026-10-30
- Global Law as one Git history: HN #1 repo makes world law queryable by AI agents — SnooPeripherals5313 · 2026-10-30
- Fine-tuning Liquid d1 decision models on screenshots: 51% to 96% accuracy in ~20 minutes — helloiamleonie · 2026-10-30
- Measuring compaction on a 400k-token session: 38s and $1.99 per run — brandon_galang · 2026-10-30
- pstack's /statechart skill ships with a mini TLC compiler that helped find real distributed-systems bugs — DavidKPiano · 2026-10-30
- First video demo: using Grok bot for daily workflow, outer vs inner loop — fbaptista · 2026-10-30