Dev adds RTX mode to 2003 game Crimsonland: blood absorbs light, dries into matte crust

banteg · x · 2026-10-21

banteg gave his port of the 2003 shooter Crimsonland an RTX mode: blood absorbs light, reflects passing beams, and dries into matte crust; creatures cast soft shadows and bonus orbs catch laser reflections—23-year-old sprites now in HDR.

Related event: Dev adds ray tracing to 2003 shooter Crimsonland port(2 posts)→

Original post →

More from coding & agent

coding & agent channel →