Dev adds RTX mode to 2003 game Crimsonland: blood absorbs light, dries into matte crust
banteg · x · 2026-10-21
banteg gave his port of the 2003 shooter Crimsonland an RTX mode: blood absorbs light, reflects passing beams, and dries into matte crust; creatures cast soft shadows and bonus orbs catch laser reflections—23-year-old sprites now in HDR.
Related event: Dev adds ray tracing to 2003 shooter Crimsonland port(2 posts)→
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