Headsets hit 100-200g yet the criticism never stops: a dev's take on the VR doom loop

Scobleizer · x · 2026-09-12

Stefan Maier calls out VR's 'bizarre bubble' of perpetual criticism: headsets were 'too heavy' — so 100-200g ones arrived, only to be dismissed for wrong form factor and weight distribution. No decent games? The modding community brought AAA titles to VR in their spare time, only to be told installation is too hard for normal people.

His argument: instead of trashing every step publicly, give an industry already on the right track room to develop.

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