Dev Combines OpenCV and Claude to Rebuild 1:1 Board Game Maps and Render Dungeons
TheZachMueller used OpenCV and Claude to stitch 1:1 Descent 2e board maps with natural seam transitions and completed the first full dungeon render in his TTRPG engine; a follow-up RF-DETR Large detection test looked promising, though it mislabeled a monitor as a fridge.
2026-11-12 ~ 2026-11-12 · 3 related posts
- Episode 1: Developer Augments Descent 2e Solo Play with AI and Computer Vision(2026-11-12, 2 posts)
- Episode 2: Dev Combines OpenCV and Claude to Rebuild 1:1 Board Game Maps and Render Dungeons(2026-11-12, 3 posts)
- OpenCV edge detection plus AI blending rebuild a Descent 2e board at 1:1 scale — TheZachMueller · 2026-11-12
- Dungeon Engine's First Full Render: OpenCV Edge Detection + Claude Terrain Blending — TheZachMueller · 2026-11-12
- RF-DETR Large powers dungeon render detection — and thinks the screen is a fridge — TheZachMueller · 2026-11-12