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Augmenting Descent 2e Solo Play with AI and Computer Vision

Developer TheZachMueller began experimenting with AI-driven narration and game mastering to enhance solo play of the board game Descent 2e, then progressed to stitching game boards at exact 1:1 scale using OpenCV and Claude for dungeon rendering.

2026-11-12 ~ 2026-11-12 · 2 episodes · 5 posts

Episode 1 · Developer Augments Descent 2e Solo Play with AI and Computer Vision (2026-11-12, 2 posts)

Developer TheZachMueller is documenting an experiment that combines AI narration with computer vision via an overhead document camera to recognize miniatures, delivering impressive results for solo play in the dungeon-crawling board game Descent 2e.

Episode 2 · Dev Combines OpenCV and Claude to Rebuild 1:1 Board Game Maps and Render Dungeons (2026-11-12, 3 posts)

TheZachMueller used OpenCV and Claude to stitch 1:1 Descent 2e board maps with natural seam transitions and completed the first full dungeon render in his TTRPG engine; a follow-up RF-DETR Large detection test looked promising, though it mislabeled a monitor as a fridge.