Dungeon Engine's First Full Render: OpenCV Edge Detection + Claude Terrain Blending

TheZachMueller · x · 2026-11-12

TheZachMueller shows the first full dungeon render from his TTRPG engine. The workflow is instructive: 1:1-scale board assets from GitHub didn't follow the same 1" grid, so he used a quick OpenCV edge-detection algorithm to puzzle the tiles together, then had Claude (6.1) implement a terrain-blending method — producing polished, seamless multi-floor dungeon maps.

Related event: Dev Combines OpenCV and Claude to Rebuild 1:1 Board Game Maps and Render Dungeons(3 posts)→

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