Jason Kneen shares slop_eisley 0.6.22 roadmap for his AI-built FPS game
jasonkneen · x · 2026-10-29
Jason Kneen shares the 0.6.22 roadmap (planned 2026-10-28) for slopeisley, his AI-developed game:
- Faster FPS movement: walking 2.1m/s, sprinting 6.4m/s
- Responsive controls: held movement keys survive graphics preparation; low-frame-rate movement uses up to 100ms elapsed time with existing collision substeps
- Rear loading access: pad lights, props and service equipment avoid reserved rear lanes; field-spawned ships align to the clear approach
- Day/night atmosphere: continuous 24-minute sun/sky/environment cycle starting after world loading, pausing with gameplay
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