Indie dev uses Codex to generate in-engine promo artwork for Dark Veil
Dimillian · x · 2026-10-24
Thomas Ricouard (Dimillian) shares that he's asking Codex to produce batches of in-engine promotional artwork for his game Dark Veil, and the results are "going really good so far" — a hands-on example of repurposing coding assistants for creative asset production.
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