12-part thread breaks down Shadow of Mordor's Nemesis system: tweak rules, get new stories
ccerrato147 · x · 2026-10-23
The finale of a 12-part thread on game AI, with full sources: Luke Stephens' 33-minute video, enRAGE, Monolith's GDC 2018 talk, the 2021 WB patent, and BAFTA/GDCA 2015 materials.
The core point: the Nemesis system's flexibility comes from reusable rules — change a threshold, a relationship, or a promotion policy and the same machinery produces different stories. Warner Bros. even patented it.
The author adds that coding AI can help builders implement and test those rule variations faster, expanding the canvas for game design.
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