Endless Powder builds terrain from one continuous math field, not prefab tiles

sterlingcrispin · x · 2026-10-22

More on Endless Powder's generation: each stage passes a placement-generation-test that considers the entire run, trickable obstacle distances and paths — not random assembly.

Terrain comes from one continuous field with shared cubic B-spline controls; a classifier reads local slope and curvature to name six landforms (roll, ridge, valley, bowl, saddle, cross-slope) as descriptions of local behavior, not six prefab tiles. Terrain features and scenery share the same route descriptors, forks open and rejoin within bounded envelopes, and stage names combine a flavor word, an animal and a surveyed landform noun — describing, not regenerating, the ground.

Related event: Inside Endless Powder: fully procedural terrain, snow interaction and audio(16 posts)→

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