Dev uses Claude Opus 5.5 to build an interactive playground on Apple hardware ray tracing

dreamwieber · x · 2026-10-21

Developer dreamwieber asked Claude Opus 5.5 to create an interactive playground using Apple's hardware ray tracing, achieving real path tracing with reflections, soft shadows, and depth of field.

The demo runs in real time on a Mac Studio M4 Max, showing the model can produce working Metal ray-tracing code from a single prompt.

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