Astra one-shots a zero-asset custom-engine game, developer impressed
Dimillian · x · 2026-10-04
Developer Dimillian tested the Astra model and got a playable game in one shot — with zero assets and running on a custom engine rather than an existing framework. He calls the result surprisingly good, a sign of how far frontier models have come on complex code generation.
More from coding & agent
- Writer uses generate-critique-rewrite loop to fix AI errors instead of forbidding them — ivan_bezdomny · 2026-10-04
- In the agent era, bad interfaces turn UX costs into performance and cost problems — realJessyLin · 2026-10-04
- Dimillian's Rust game takes shape: ragdoll, dismemberment and magic systems via Astra — Dimillian · 2026-10-04
- Cursor agent ran a full week on GPT-5.2 to build a browser with 3M+ lines of Rust — gnukeith · 2026-10-04
- Gemini CLI PR fixes safeJsonStringify: shared references wrongly serialized as [Circular] — zero-dot7 · 2026-10-04
- Claude Code turns 1,321 exercises into an interactive galaxy for $190 in tokens — Stabbz · 2026-10-04