Astra one-shots a complex Ultima-style RPG with agent feedback, but the plot is bland

emollick · x · 2026-09-13

Ethan Mollick shares Astra's attempt to build an Ultima-style RPG, iterated with feedback from agents.

A playable link is included so readers can judge the current state of agent-assisted game development themselves.

Related event: Mollick tests one-shot AI RPG generation: complex systems, flat storytelling(3 posts)→

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