Astra one-shots a complex Ultima-style RPG with agent feedback, but the plot is bland
emollick · x · 2026-09-13
Ethan Mollick shares Astra's attempt to build an Ultima-style RPG, iterated with feedback from agents.
- Strengths: it can one-shot a complex game with interlocking systems, which is impressive engineering.
- Weaknesses: the plot is boring, the writing mediocre, and the themes feel distinctly "LLMy".
A playable link is included so readers can judge the current state of agent-assisted game development themselves.
Related event: Ethan Mollick tests Astra generating a full RPG in one go(2 posts)→
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