VRChat Fluid Sim Hits 5 Billion Sorts/sec Without Compute Shaders

MichaelMoroz optimized his VRChat fluid simulation's Radix Sort to 5 billion key-value pairs per second with zero compute shader overhead, while explaining why multi-user fluid state inevitably diverges and why gravity keeps VRChat's particle pool approach workable.

2026-09-03 ~ 2026-09-03 · 3 related posts