Why VRChat Particle Pools Still Work: Gravity Naturally Converges States
Michael_Moroz_ · x · 2026-09-03
MichaelMoroz explains why existing VRChat particle pools still work: gravity pulls the fluid down and particles settle into similar configurations over time, and the fluid never interacts with the game scene, so client states don't noticeably diverge. A follow-up to his discussion of multiplayer fluid sim divergence.
Related event: VRChat Fluid Sim Hits 5 Billion Sorts/sec Without Compute Shaders(3 posts)→
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