Game dev workflow: build a placeholder-art gameplay gym first, sub-agents make assets
chongdashu · x · 2026-11-08
Game developer chongdashu shares his AI-assisted workflow: build a "gameplay gym" with placeholder art so he can iterate on core gameplay without waiting for final assets, while sub-agents generate them in the background.
His bar for validation: if the game is fun without final art, you're probably on to something—art should polish good gameplay, not mask bad design.
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