Agent-Native Vork Engine Renders 24x Faster With a 2,500-Token API
LinusEkenstam · x · 2026-11-08
ravisparikh unveiled Vork, a 3D/VFX engine built for AI agents: agents can write their own shaders, materials, cameras and physics, and the core API fits in 2,500 tokens. He claims 2x better token efficiency vs Blender/Unreal/Houdini and up to 24x faster rendering. Built on Rust and Slang, running on GPU via Metal/Vulkan, it simulated 1 million birds with unique trajectories in 97 seconds on one NVIDIA L4 — versus 31 minutes in Blender EEVEE.
More from coding & agent
- 13 free open-source repos that turn your notes into an agent-ready second brain — nikola_mr64990 · 2026-11-08
- Dev updates Lamport build and mulls fine-tuning a game-dev model — R4nsack · 2026-11-08
- Coinbase CEO Brian Armstrong details his multi-agent workflow with lead agents and one prioritized queue — dair_ai · 2026-11-08
- Together triples Step 3 serving throughput with 8 stacked inference optimizations — togethercompute · 2026-11-08
- Game dev workflow: build a placeholder-art gameplay gym first, sub-agents make assets — chongdashu · 2026-11-08
- Building a deterministic ComfyUI game-art pipeline with an orchestrator agent: which steps should be scripted? — zimmer550king · 2026-11-08