3DGS to Blender modeling via Claude: Opus 5.5 + LFS/Blender MCP workflow demo
nptacek · x · 2026-11-02
Creator kotohibi3d shared a second-round test of converting 3D Gaussian Splatting scenes into Blender models using Claude, with a stack of Opus 5.5 high + LFS MCP + Blender MCP.
Key takeaways:
- Switching to Opus noticeably improved modeling fidelity;
- Referencing both the 3DGS data and the original training images works best;
- Pre-extracting deterministic information and feeding it to Claude should further improve precision and efficiency, and the process could be packaged as a skill.
The quoted post demos a 3DGS scene of 1.5 km round trip (viewable in 4K).
More from coding & agent
- Install a Gmail connector on ChatGPT to avoid output-misreading mistakes — jxnlco · 2026-11-02
- DeepSeek Harness Super-agent design: the bottleneck isn't smarter models, it's your attention — sujingshen · 2026-11-02
- tito: the hidden tokenizer bugs breaking RL training, and a Lean-verified fix — VoidAsuka · 2026-11-02
- Build an Agentic Knowledge Graph from Scratch — No Graph DB, No Extraction Model — adnan_hashmi · 2026-11-02
- One Vault, Two Sides: An Obsidian + Claude Agent Workflow for Personal Knowledge — adnan_hashmi · 2026-11-02
- Vercel engineer open-sources Security Audit skill you trigger via @bot reply — brandon_galang · 2026-11-02