Dev builds glass-breaking game with Claude Opus 5.5, all sounds synthesized in code

prasenx · x · 2026-11-02

Developer prasenx used Claude Opus 5.5 to build a first-person bottle-smashing game with a golden-hour scene. Every sound is generated purely from code — no audio files at all. The browser-playable demo, source repo, and the original prompt are all public, making it easy to reproduce this one-prompt game + procedural audio workflow.

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