Dev builds glass-smashing game with Claude Opus 5.5, all sounds generated in code

A developer used Claude Opus 5.5 to build a browser-based glass-smashing game whose sound effects are all synthesized in code with no audio files, showcasing the model's procedural audio and game development capabilities.

2026-11-01 ~ 2026-11-02 · 3 related posts

1 near-duplicate retellings: prasenx