Neural CPU runs Doom E1M1: 28.7M tokens, 2h21m for a verified real frame
SalamanderFickle4315 · reddit · 2026-10-30
- Built on Qwenputer's idea of compiling CPU logic into neural weights and recurrent state, the author used a standalone Qwen-derived checkpoint to render a real 320×200 Doom E1M1 frame.
- The run autonomously generated 28,699,242 protocol tokens, taking about 2h21m end-to-end; cumulative native Metal inference hit 4,193.5 tokens/sec (earlier MLX backend: 501.5 warm tokens/sec—different scopes, not a head-to-head).
- The framebuffer was extracted from neural memory and independently verified against the expected raw pixel hash.
- Not real-time gameplay; the 10,000 TPS goal remains unmet. Doom's program initializes the machine, and the neural circuit executes it. Open-sourced as qwenputer-doom on GitHub.
An absurdly hardcore proof that "weights as a computer" can actually run a game.
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