How to make good pixel art VFX with Claude: a code-as-clay workflow, plus open-source effects
HugoDuprez · x · 2026-10-30
Game dev Hugo Duprez shares his hands-on workflow for creating pixel art VFX with coding agents like Claude Code, and open-sources a set of effects as references.
- Code is clay: image sprites are too rigid for pixel VFX; describe an art direction loosely, have the agent generate 5–10 drafts rendered as short videos in a /records folder, then pick and refine iteratively.
- Trust your eyes: you set the quality bar — be picky, rework specific details, and iterate on motion and timing until it feels right.
His takeaway: no prompt or skill.md one-shots great pixel art effects; the work is in the iteration. No extra paid tools needed beyond a frontier coding agent.
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