Procedural enemies modeled and animated entirely in code: one enemy, endless variants
majidmanzarpour · x · 2026-10-28
Developer cortiz2894 shows procedurally generated game enemies: for a Piranha Plant variant, everything except the head — both modeling and animation — was done in code, using the Wiggle Bones library for movement, with a process breakdown promised. Reposter majidmanzarpour calls it his favorite part of code-first game dev: one enemy becomes endless variants for free.
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