Solo dev builds browser-based WW2 dogfight game dogfighter.io with Claude in two weeks
Pretend_Jackfruit173 · reddit · 2026-10-27
A solo developer with no formal coding background (only Minecraft modding experience) built dogfighter.io, an online WW2 dogfight game running in the browser, in about two weeks with Claude — motivated by dislike of grind/P2W in War Thunder and high hardware requirements.
What Claude handled: flight physics (impossible alone — thousands of tests and historical data compilation), seed-based procedural world generation, and online architecture (one authoritative server per match with client-side prediction and server correction).
What still required the human: game design and vision (fully delegating yields generic gameplay), balance and game feel (AI proposes numbers but doesn't play), saying no to scope creep, and managing Claude — periodically reviewing sub-agent behavior to write efficient rules and save tokens.
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