Gen games don't need to be realtime — turn-based interactivity works, devs argue

djcows · x · 2026-10-27

cocktailpeanut argues generative games don't have to be realtime — interactivity is what matters, and most classic adventure games are turn-based. Mikerhinos envisions 5-10s generated sequences pausing for player choices, with an LLM acting as RPG game master. Faster generation would still help.

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