Turning speed-optimized game visuals into usable 3D meshes requires 'un-optimizing' them
mflux · x · 2026-10-23
Developer mflux shares progress on a highly requested feature: converting game visuals into usable 3D meshes. The catch is that game visuals are heavily optimized for speed with shader tricks, so the meshes must be 'un-optimized' to still look like the game while remaining usable 3D geometry.
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