5 open-source Claude Code skills generate game assets—pixel art, 3D, textures, sound—as code
Informal_Piano9406 · reddit · 2026-10-22
Developer uilianks released a family of MIT-licensed Claude Code skills that make game assets purely by writing code—no image models. Five JavaScript DSL tools:
- pxl: pixel art (a claude-pxl fork with hue-shifted shading, selective outlines, and a lint for common mistakes)
- vex: 2D vector art with skeletal animation, Spine export, Tiled maps, particles, UI kits
- kiln: low-poly/voxel 3D exported as animated GLB, renderable in Blender
- loom: seamless PBR textures (albedo/normal/height/roughness/AO) usable directly by kiln
- chirp: synthesized sound effects and music with seamless loops and audio sprites
The core is the feedback loop: every viewer has an annotate mode—paint on the art, pin notes, hit "send to Claude"—and Claude gets the exact spot plus the code that built it (the 3D point and line in kiln; the bar, beat and loudest track in chirp). Demo builds include a 3D dragon vault and a cyberpunk cafe whose neon buzz cuts out on the exact flicker frames. All repos are on GitHub.
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