Snowboarding demo particles: only 25% are simulated, big chunks always are

sterlingcrispin · x · 2026-10-22

Sterling Crispin details three reactive particle systems in his interactive snowboarding experience:

The key engineering trick is compute budgeting: only 25% of particles are actually calculated, and each landing particle can spawn up to 4 additional dents, creating the illusion that every particle makes impact. But a large chunk visibly not landing would break the effect, so all big chunks are always fully simulated — only fine mist and small particles are budgeted.

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