Pack four board positions into one uint8 for 16x memory savings

jmschreiber91 · x · 2026-10-20

A memory optimization for board game representations: store piece types (0-3) as uint8 instead of 32-bit ints for 4x savings, then pack four adjacent positions into a single uint8 (2 bits each) for another 4x — 16x total.

Related event: tangermeme's PackedSequence: 2-bit packing cuts genomics sequence memory 16x(6 posts)→

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