Retexture MakeHuman characters in ComfyUI: two workflows for per-part generation and refinement
o0ANARKY0o · reddit · 2026-10-19
The author shares a workflow for retexturing MakeHuman (via the Blender MPFB add-on) character UVs in ComfyUI, keeping textures in standard layouts usable in a 3D pipeline.
Two workflows are provided:
- Rearrange & generate: rearranges MakeHuman UVs into an AI-friendly format, processes and places them back, saving each piece separately. Qwen can auto-caption the image, or you can write your own prompt with optional reference images.
- Per-part refinement: processes individual body parts with optional extra references; upscales each piece to 2160px and places it back into the standard 2048×2048 layout for extra detail. Previous results can be loaded so you can edit pieces or mix-and-match passes by toggling them on/off.
Options include blending, denoise strength, cavity maps, color maps, reference images, and many prompting modes. Workflow files are linked for download.
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