Solo dev builds cozy farm game with Opus 5.5 via Unity's official MCP and 8 open-source repos
Roger_M_Taylor · x · 2026-10-18
A developer shows how he built a cozy farm game solo using Claude Code connected to Unity 6 and Blender through Unity's official MCP, treating the AI like a studio with one department per prompt.
- World building: WaveFunctionCollapse grows an island layout from a single sample; ACE-Step 1.5 generates a cozy soundtrack on a local GPU
- Bringing it to life: NavMeshPlus handles villager/chicken pathing around fences and crops; dialogue runs on YarnSpinner (the tool behind A Short Hike and Dredge)
- Game feel: UniTask manages day/night cycles, crop timers and shop hours in clean async code; PrimeTween animates popping crops and bouncing coins in one line each
- Shipping: SaveGameFree for persistence, plus an in-game debug console
Division of labor: Tripo generates every 3D model (farmer, barn, windmill, crops), Unity 6 handles world/physics/UI, Opus 5.5 writes scripts, sets up scenes, and playtests with an autopilot to list bugs before fixing them — the human just directs.
Related event: Solo Dev Builds Cozy Farm Game with Claude Opus 5.5 and Unity 6(2 posts)→
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