Building a multiplayer extraction RTS with Claude Opus: worker/reviewer agent pairs
idlerunner00 · reddit · 2026-10-16
A developer details how they built Pixkrieg, a browser multiplayer extraction RTS (Rust + WASM + wgpu), largely with Claude Opus 5.5 plus some GPT Astra. Core workflow: human sets task and quality threshold, a worker agent implements, a reviewer critiques, findings loop back until the bar is met; the repo holds design/architecture/progress docs as agent context. Two MIT procedural tools (pixel creatures with rigs/animation, 2.5D terrain generator/painter) underpin asset creation, and unit identity is decoupled from equipment as a testable invariant. Free browser playtest runs Oct 16-18.
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