Game studios can sell privately hosted realistic games to AI labs as training environments
dejavucoder · x · 2026-10-15
PimDeWitte flags a new revenue stream for the game industry: AI labs are already paying for privately hosted, realistic games to use as training/eval environments, with early deals underway.
Key points:
- Games with high realism, wide state/action spaces and strong customizability are most in demand.
- He suggests someone roll this up as a managed service for developers (he'd be a customer), but labs distrust rollups over distillation leakage risk and prefer direct relationships.
- Pricing advice: upfront engineering fee plus a managed service fee, with concurrent-user-based billing.
More from AGI Musings
- Why data companies are printing money: labs pay millions for env-shaped nails — sarahookr · 2026-10-15
- Chollet backs Gakku: conversational AI as the biggest education leap of our generation — fchollet · 2026-10-15
- Subbarao Kambhampati to dissect the 'mythos of LLM thinking tokens' at UMN — rao2z · 2026-10-15
- Pure-play AI firms' combined revenue — $500B or $1T — will decide if AGI takes off this decade — Jsevillamol · 2026-10-15
- AI 2027 timeline gains believers: 2027 likely the most critical year for capability jumps — teortaxesTex · 2026-10-15
- Inside SAIF: a16z's $25M bet on AI rewriting the economics of cyber defense for small towns — a16z · 2026-10-15