Dev ports Sega MegaDrive games to native C++ in under a day with one Codex or Claude session

ssh4net · x · 2026-10-11

Developer ssh4net says that with his native porting workflow, evidence from two prior game ports, and a single Codex or Claude session, a Sega MegaDrive game can be ported to native C++ (desktop and WebAssembly) in under a day. The stack uses SDL3 and imgui with SD/HD rendering plus effects like CRT. He is now figuring out how to release the toolset and its rulers/guides.

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