Dev builds on-device vibecoding setup for OpenXR VR apps on Steam Frame
ZeroStateReflex · x · 2026-10-05
Developer Azadux shares a fully on-device vibecoding setup for building OpenXR VR apps on Steam Frame. Godot's live editing lets him change scenes (and seemingly even code) while the game is running — no recompile loop needed. A practical reference workflow for VR development.
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