A racing game where you play an AI lab: inertial acceleration, lagged observation
tensorqt · x · 2026-10-01
Justin Wang and Dan Robinson built a multiplayer game where you play an AI lab racing friends or Twitter randos. Features deliberately mirror real arms-race dynamics:
- Acceleration is inertial — fine control is hard
- Max speeds increase over time (e.g. via RSI)
- Capabilities are observed with lag, so you can't tell if your rival is secretly accelerating
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