Dev builds fast multi-layer liquid refraction for VRChat with screen-space ray marching
Michael_Moroz_ · x · 2026-09-24
After a week of work, a developer found a fast way to render realistic light refraction through multiple layers of liquid in their VRChat fluid simulation, using a multilayer screen-space ray marching solution to approximate the light path — with implementation details in the follow-up thread.
Related event: Dev Achieves Real-Time Liquid Refraction in VRChat(2 posts)→
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