Dev Achieves Real-Time Liquid Refraction in VRChat
Developer Michael Moroz spent a week building a fast, realistic liquid refraction renderer for VRChat, using multi-layer screen-space ray marching with four color channels as depth buffers.
2026-09-24 ~ 2026-09-24 · 2 related posts
- Dev builds fast multi-layer liquid refraction for VRChat with screen-space ray marching — Michael_Moroz_ · 2026-09-24
- How it works: 4 color channels store 4 depths to fake ray-traced liquid refraction — Michael_Moroz_ · 2026-09-24