Prototyping a Kid-Friendly Exploration Game with Fable 5.1 and Astra
NERDDISCO · x · 2026-09-12
Creator NERDDISCO shows what AI-assisted prototyping looks like in practice: a minimal game with linear progression where a child creates while moving through the world. The 3D assets were generated with Astra, with Fable 5.1 handling everything else. He's crowdsourcing feedback by asking people to show the prototype to their kids, folding real child users into the iteration loop—a neat example of indie developers rapidly validating interactive design ideas with AI tooling.
More from coding & agent
- Open-source Pentest Copilot runs autonomous pentests on a Kali box, 1.3k GitHub stars — tom_doerr · 2026-09-12
- Path tracing and physics sims in a terminal: no_std Rust, fixed-point math, 320x200 256-color — bilawalsidhu · 2026-09-12
- A dev's cheatsheet for invoice-ready usage exports: keep billing data boring and stable — blaizedsouza · 2026-09-12
- FetchSandbox MCP Runs Multi-Service Workflows to Verify Agent Code Before Prod — Common_Dream9420 · 2026-09-12
- Aider's creator says Claude Max is way better on free-roaming tasks, CLI still early — zeeg · 2026-09-12
- Brown CS Professors: Intro Programming Must Become Software Engineering in the Agentic AI Era — deepakns · 2026-09-12