Dev builds keyframe rigging editor that feeds JSON edits back to LLMs

tomjohndesign · x · 2026-09-06

A developer built a rigging editor for procedural character assets, supporting keyframes, automatic tweens, and spritesheet generation.

The interesting part: edits are defined in JSON and passed back into the LLM, which updates other character sprites to match — wiring traditional animation tooling into an LLM-driven workflow for consistent batch asset edits.

Related event: Dev builds rigging editor that lets LLMs fine-tune procedural character animations via JSON(2 posts)→

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