Dev builds rigging editor that lets LLMs fine-tune procedural character animations via JSON

Developer @tomjohndesign showcased a rigging editor for procedural character assets with keyframes, tweening, and spritesheet export, where all edits are defined in JSON and fed back to an LLM for precise animation control.

2026-09-06 ~ 2026-09-06 · 2 related posts

1 near-duplicate retellings: soleio