Building an RTS Game with Claude 3.5 Sonnet: Complex Logic Fails

dscape · x · 2026-08-07

A developer attempted to use Anthropic's Claude 3.5 Opus (referring to 3.5 Sonnet) to code a Real-Time Strategy (RTS) game using a loop mechanism.

The experiment revealed that RTS mechanics are highly nuanced, making it easy for the model to half-ass the implementation, resulting in incomplete code and shallow game systems.

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