Grok rewrites Unity ship meshes in a before-and-after code test
Daniel_Farinax · x · 2026-07-26
Daniel Farinax shows a before/after Unity test where Grok rewrites procedural ship meshes directly in code. The workflow captures the original Cgenerator, lets the model rewrite it, and then compares the baseline with the new result in a custom viewer.
He says the same approach works across different asset types—freighters, fighters, and set pieces—and that the tools automatically lock the baseline, recapture the output, and show the exact diff. He’s planning to use the setup in a new game he’s experimenting with.
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